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This blog is dedicated to my Ork army and all things that are Orky.
On this blog you will find, Army Lists, Fan Data-Sheets, Tactics, Ork & Vehicle Photos, Ork Terrain Photos, WIP Photos, My Army Background, Battle Reports and Reviews etc..

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B.W.B.

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Showing posts with label army list. Show all posts
Showing posts with label army list. Show all posts

Thursday, 9 December 2010

Ghazghkull's 2000 Point list.



Every week I endeavour to get a game in. And for the most part I try and write a new list. It’s always good to try out new units and combinations of units.

I’ve recently acquired Ghazghkull and was desperate to try him out. This week’s game was against my mate’s Blue Boys (Ultra Marines)-

Check them out here- http://www.heresy-online.net/forums/showthread.php?t=62551

And- http://www.heresy-online.net/forums/showthread.php?t=38342

We did the ‘Fight to the Death’ mission from the ‘Battle Missions’ book, playing on a 6’x4’ table. My Orks took the place of the Chaos Daemons.

It was good game of swings & roundabouts with an awesome face off between Ghazghkull and Marneus Calgar, the Big G coming out on top. Ghazghkull was eventually taken down by three sergeants with power fists (ouch!!).

The game ended with the annihilation of the marines.

Ghazghkull's 2000 Point list.

HQ- Ghazghkull 225pts

HQ- Big Mek; 135pts

Kustom Force Field, Attack squig, Burna, Cybork Body, Eavy Armour.

Elite- Lootas x15 225pts

Elite- Tank Bustas x6 100pts

x2 Bomb squigs.

Troop- Deff Dred; 100pts

x2 Scorchas, Armour Plates, Grot Riggers.

Troop- Ard Boys x18; 215pts

Nob- Power Klaw.

Troop- Boys A, x20; 165pts

Nob- Power Klaw, Eavy Armour, Boss Pole.

Troop- Boys B, x20; 165pts

Nob- Power Klaw, Eavy Armour, Boss Pole.

Troop- Boys C, x20; 165pts

Nob- Power Klaw, Eavy Armour, Boss Pole.

Troop- Trukk Boys, x12; 132pts

Trukk, Nob- Big Choppa, Eavy Armour.

Fast- WarTrakk; 45pts

Skorcha.

Heavy- Battle Wagon A; 100pts

Red paint, Grot Riggers.

Heavy- Battle Wagon B. 90pts

Heavy- Killa Kans x3; 135pts

Grot Zookas.

Total; 1997pts

Notes;

-Ghazghkull and the Ard Boys are transported in Battle Wagon A.

-The Big Mek and the Lootas are transported in Battle Wagon B.

Sunday, 5 December 2010

1500 point list

This is a ‘1500 Point Army’ list. It has worked very well in a fair few games. I’ve also beefed up the list to 2000 points, by adding various extras (will be posting them up soon).

HQ- Big Mek: Kustom Force Field, Burna, Cybork Body, 135pts
Eavy Armour, Attack Squig.

Troop- Deff Dred: Armour Plates, Grot Riggers, Two Scorchas. 100pts

Troop- 30 Boys A: Nob- Power Klaw, Eavy Armour, Boss Pole. 225pts

Troop- 30 Boys B: Nob- Power Klaw, Eavy Armour, Boss Pole. 225pts

Troop- 20 Ard Boys: Nob- Power Klaw, Boss Pole. 240 pts

Fast- 4 Deth Koptas: One Buzzsaw, Four Twin-linked Rokkit 205pts
Launchas.

Heavy- Battle Wagon: Red Paint Job, Grot Riggers. 100pts

Heavy- 3 Killa Kans A: Three Grot Zookas. 135pts

Heavy- 3 Killa Kans B: Three Grot Zookas. 135pts

Total: 1500pts.


This list while being very simple is very versatile. It will work well with various Battle Plans.

The Battle Plan: Hammer & Anvil.

Aim: To get everything straight into combat with the minimal damage.

Anvil- The Killa Kans make a great shield wall, especially with the Big Mek’s 4+ cover save (sneaky). This gives the boys protection from incoming fire. If you combine the Killa Kan’s Grot Zooka Shots (12 small blast templates!) on one infantry unit at a time, it will make a lovely mess of them. Kans are great at holding up units in close combat and will even take down a monstrous creature now and again (stomped an avatar with them).
Keep the Deff Dred covered until the last moment (counter-attack &/or support). Theirs nothing like softening up units with the two Skorchas before the charge.

Hammer- The Ard boys in the Battle Wagon are an excellent flanking unit. The Deth Koptas serve three functions. One: they can work as a very useful LOS blocker, protecting the Battle Wagon. Two: used as an anti-armour weapon, at range and charging enemy tanks with the Buzz Saw (killed a vindicator with that one!). Three: great for denying objectives in the last couple of turns (if their still alive by then).

Hint: always make the most of the blast and flame templates.
Hint: gang up against single units with kans and boys.

Please try this list out and let me know. All feed back welcome
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